Monday, March 19, 2018

AI History


AI History

The concept of intelligent machines is found in Greek mythology. There is a story in the 8th century A.D about Pygmalion Olio, the legendary king of Cyprus. He fell in love with an ivory statue he made to represent his ideal woman. The king prayed to the goddess Aphrodite, and the goddess miraculously brought the statue to life.

 Other myths involve human-like artifacts. As a present from Zeus to Europa, Hephaestus created Talos, a huge robot. Talos was made of bronze and his duty was to patrol the beaches of Crete.

Aristotle (384-322 BC) developed an informal system of syllogistic logic, which is the basis of the first formal deductive reasoning system.
Early in the 17th century, Descartes proposed that bodies of animals are nothing more than complex machines.

Pascal in 1642 made the first mechanical digital calculating machine.
In the 19th century, George Boole developed a binary algebra representing (some) "laws of thought."

Charles Babbage & Ada Byron worked on programmable mechanical calculating machines.

In the late 19th century and early 20th century, mathematical philosophers like Gottlob Frege, Bertram Russell, Alfred North Whitehead, and Kurt Gödel built on Boole's initial logic concepts to develop mathematical representations of logic problems.

The advent of electronic computers provided a revolutionary advance in the ability to study intelligence.

In 1943 McCulloch & Pitts developed a Boolean circuit model of brain. They wrote the paper “A Logical Calculus of Ideas Immanent in Nervous Activity”, which explained how it is possible for neural networks to compute.

Marvin Minsky and Dean Edmonds built the SNARC in 1951, which is the first randomly wired neural network learning machine (SNARC stands for Stochastic Neural-Analog Reinforcement Computer).It was a neural network computer that used 3000 vacuum tubes and a network with 40 neurons.

In 1950 Turing wrote an article on “Computing Machinery and Intelligence” which articulated a complete vision of AI. For more on Alan Turing see the site http://www.turing.org.uk/turing/

Turing’s paper talked of many things, of solving problems by searching through the space of possible solutions, guided by heuristics. He illustrated his ideas on machine intelligence by reference to chess. He even propounded the possibility of letting the machine alter its own instructions so that machines can learn from experience.

In 1956 a famous conference took place in Dartmouth. The conference brought together the founding fathers of artificial intelligence for the first time. In this meeting the term “Artificial Intelligence” was adopted.

Between 1952 and 1956, Samuel had developed several programs for playing checkers. In 1956, Newell & Simon’s Logic Theorist was published. It is considered by many to be the first AI program.

 In 1959, Gelernter developed a Geometry Engine. In 1961 James Slagle (PhD dissertation, MIT) wrote a symbolic integration program, SAINT. It was written in LISP and solved calculus problems at the college freshman level.

 In 1963, Thomas Evan's program Analogy was developed which could solve IQ test type analogy problems.
In 1963, Edward A. Feigenbaum & Julian Feldman published Computers and Thought, the first collection of articles about artificial intelligence.

In 1965, J. Allen Robinson invented a mechanical proof procedure, the Resolution Method, which allowed programs to work efficiently with formal logic as a representation language.

In 1967, the Dendral program (Feigenbaum, Lederberg, Buchanan, Sutherland at Stanford) was demonstrated which could interpret mass spectra on organic chemical compounds. This was the first successful knowledge-based program for scientific reasoning.

 In 1969 the SRI robot, Shakey, demonstrated combining locomotion, perception and problem solving.

The years from 1969 to 1979 marked the early development of knowledge-based systems
In 1974: MYCIN demonstrated the power of rule-based systems for knowledge representation and inference in medical diagnosis and therapy. Knowledge representation schemes were developed. These included frames developed by Minski. Logic based languages like Prolog and Planner were developed.

In the 1980s, Lisp Machines developed and marketed.

Around 1985, neural networks return to popularity

In 1988, there was a resurgence of probabilistic and decision-theoretic methods

The early AI systems used general systems, little knowledge. AI researchers realized that specialized knowledge is required for rich tasks to focus reasoning.

The 1990's saw major advances in all areas of AI including the following:
• machine learning, data mining
• intelligent tutoring,
• case-based reasoning,
• multi-agent planning, scheduling,
• uncertain reasoning,
• natural language understanding and translation,
• vision, virtual reality, games, and other topics.

Rod Brooks' COG Project at MIT, with numerous collaborators, made significant progress in building a humanoid robot

The first official Robo-Cup soccer match featuring table-top matches with 40 teams of interacting robots was held in 1997. For details, see the site http://murray.newcastle.edu.au/users/students/2002/c3012299/bg.html

In the late 90s, Web crawlers and other AI-based information extraction programs become essential in widespread use of the world-wide-web.

Interactive robot pets ("smart toys") become commercially available, realizing the vision of the 18th century novelty toy makers.

In 2000, the Nomad robot explores remote regions of Antarctica looking for meteorite samples.

We will now look at a few famous AI system that has been developed over the years.

1. ALVINN:

Autonomous Land Vehicle In a Neural Network
In 1989, Dean Pomerleau at CMU created ALVINN. This is a system which learns to control vehicles by watching a person drive. It contains a neural network whose input is a 30x32 unit two dimensional camera image. The output layer is a representation of the direction the vehicle should travel.
The system drove a car from the East Coast of USA to the west coast, a total of about 2850 miles. Out of this about 50 miles were driven by a human, and the rest solely by the system.

2. Deep Blue

In 1997, the Deep Blue chess program created by IBM, beat the current world chess champion, Gary Kasparov.

3. Machine translation

A system capable of translations between people speaking different languages will be a remarkable achievement of enormous economic and cultural benefit. Machine translation is one of the important fields of endeavor in AI. While some translating systems have been developed, there is a lot of scope for improvement in translation quality.

4. Autonomous agents

In space exploration, robotic space probes autonomously monitor their surroundings, make decisions and act to achieve their goals.
NASA's Mars rovers successfully completed their primary three-month missions in April, 2004. The Spirit rover had been exploring a range of Martian hills that took two months to reach. It is finding curiously eroded rocks that may be new pieces to the puzzle of the region's past. Spirit's twin, Opportunity, had been examining exposed rock layers inside a crater.

5. Internet agents

The explosive growth of the internet has also led to growing interest in internet agents to
monitor users' tasks, seek needed information, and to learn which information is most useful
For more information the reader may consult AI in the news:

http://www.aaai.org/AITopics/html/current.html